| RULES
OF CRAPS |
 |
Craps
is one of the most exciting casino games. It is played on
a purpose-built table and two dice are used. The dice are
made after very strict standards and are routinely inspected
for any damage. As a matter of course, the dice are replaced
with new ones after about eight hours of use, and casinos
have implemented rules in the way a player handles them.
The
player must handle the dice with one hand only when throwing
and the dice must hit the walls on the opposite end of the
table. In the event that one or both dice are thrown off
the table, they must be inspected (usually by the stickman)
before putting them back into play.
The
craps table can accommodate up to about 20 players, who
each get a round of throws or at 'shooting' the dice. If
you don't want to throw the dice, you can bet on the thrower.
Several types of bets can be made on the table action. The
casino crew consist of a stickman, boxman and two dealers.
The
first roll of the dice in a betting round is called the
Come Out roll - a new game in Craps begins with the Come
Out roll. A Come Out roll can be made only when the previous
shooter fails to make a winning roll, that is, fails to
make the Point or seven out.
A new
game then begins with a new shooter. If the current shooter
does make his Point, the dice are returned to him and he
then begins the new Come Out roll. This is a continuation
of that shooter's roll, although technically, the Come Out
roll identifies a new game about to begin.
When
the shooter fails to make his or her Point, the dice are
then offered to the next player for a new Come Out roll
and the game continues in the same manner. The new shooter
will be the person directly next to the left of the previous
shooter - so the game moves in a clockwise fashion around
the craps table.
The
dice are rolled across the craps table layout. The layout
is divided into three areas - two side areas separated by
a center one. Each side area is the mirror reflection of
the other and contains the following: Pass and Don't Pass
line bets, Come and Don't Come bets, Odds bet, Place bets
and Field bets. The center area is shared by both side areas
and contains the Proposition bets.
Pass
bets win when the come out roll is 7 or 11, while pass bets
lose when the come out roll is 2, 3, or 12. Don't bets lose
when the come out roll is 7 or 11, and don't bets win when
the come out roll is 2 or 3. Don't bets tie when the come
out roll is 12 (2 in some casinos; the 'Bar' roll on the
layout indicates which roll is treated as a tie).
Below
is a list of the various bets you can make at craps.
Pass
Line Bet - You win if the first roll is a natural (7,
11) and lose if it is craps (2, 3, 12). If a point is rolled
(4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown
in order to win. If 7 is rolled before the point you lose.
Odds
on Pass Line Bet - After a point is rolled you can make
this additional bet by taking odds. There are different
payoffs for each point. A point of 4 or 10 will pay you
2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the
point is rolled again before a 7.
Come
Bet - It has the same rules as the Pass Line bet. The
difference consists in the fact you can make this bet only
after the point on the pass line has been determined. After
you place your bet the first dice roll will set the come
point. You win if it is a natural (7, 11) and lose if it
is craps (2, 3, 12). Other rolls will make you a winner
if the come point is repeated before a 7 is rolled. If a
7 is rolled first you lose.
Odds
on Come Bet - Exactly the same thing as the Odds on
Pass Line bet except you take odds on the Come bet not the
Pass Line bet.
Don't
Pass Line Bet - This is the reversed Pass Line bet.
If the first roll of a dice is a natural (7, 11) you lose
and if it is a 2 or a 3 you win. A dice roll of 12 means
you have a tie or push with the casino. If the roll is a
point (4, 5, 6, 8, 9, 10) a 7 must come out before that
point is repeated to make you a winner. If the point is
rolled again before the 7 you lose.
Don't
Come Bet - The reversed Come Bet. After the come point
has been established you win if it is a 2 or 3 and lose
for 7 or 11. 12 is a tie and other dice rolls will make
you win only if a 7 appears before them on the following
throws.
Place
Bets - This bet works only after the point has been
determined. You can bet on a dice roll of 4, 5, 6, 8, 9
and 10. You win if the number you placed your bet on is
rolled before a 7. Otherwise you lose. The Place Bets payoffs
are different depending on the number you bet on. 4 or 10
will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You
can cancel this bet anytime you want to.
Field
Bets - These bets are for one dice roll only. If a 2,
3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make
you lose. Field Bets have the following different payoffs:
2 pays double (2:1) while 12 pays 3:1. Other winning dice
rolls pays even (1:1).
Big
Six, Big Eight Bets - Placed at any roll of dice these
bets win if a 6 or 8 comes out before a 7 is rolled. Big
Six and Big Eight are even bets and are paid at 1:1.
Proposition
Bets - These bets can be made at any time and, except
for the hardways, they are all one roll bets:
Any
Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
Any Seven: Wins if a 7 is rolled. Payoff 5:1
Eleven: Wins if a 11 is thrown. Payoff 16:1
Ace Deuce: Wins if a 3 is rolled. Payoff 16:1
Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at
once. Wins if one of these numbers is rolled. Payoff is
determined according to the number rolled. The other three
bets are lost.
Hardways: The bet on a hardway number wins if it's thrown
hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled
easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard
6 and 8, 10:1
House
advantage 2 - 17% |